Storyteller & Admin
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Kine
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Post by Admin on Aug 30, 2014 6:13:01 GMT
House Rules
The following list is a Addenda to the normal rules presented in the World of Darkness core book and Vampire: The Requiem. If these rules are confusing and you are a new player to the World of Darkness system, please contact Lucas or another staff and they will be explained. The World of Darkness is a simple system to learn and the rules presented below are here to help simplify and balance the system further for all players.
1. Single Roll
A. In the MES and other World of Darkness gaming communities, a system using a single pull (card) or roll (dice) is used.
B. In this system you add up the attribute, skill, and other factors of a roll and instead of rolling that many dice you roll a single dice.
C. The number you get from adding your skills and attributes add onto the number you rolled, giving you a total result for your pull or roll. Ex. Carlos has Brawl 3 and Strength 4. He goes to punch a thug and instead of rolling 7 dice, he rolls one dice and add 7 (3+4). His roll is 5, which he adds to 7, getting 12.
D. Rolling a 1 is an automatic Failure.
E. Rolling a 10 allows you a second roll for that challenge/contest. Ex. Janice has Presence 3 and Intimidate 4. She tries to interrogate a thus and rolls a 10. Since she has rolled 10, she rolls again and gets 3. This means her roll is 10 + 3 + Presence 3 + Intimidate 4, and her total is 20.
2. 8:3 Rule
A. The 8:3 rule is a popular rule used by LARPs and a number of other World of Darkness communities.
B. The 8:3 rule is a way of calculating successes using a single dice roll. • In the roll example above, Carlos got a total of 12 (Brawl 3 + Strength 4 + Roll 5)
C. The 8:3 rule sets the first success at 8.
D. After 8, an additional success is acquired for every 3 above with your total. • 8 = 1 success, 11 = 2 successes, 14 = 3 successes, 17 = 4 successes, 20 = 5 successes • And so on, …
E. In the example with Carlos, our character achieved 2 successes with a roll of 12. • You always round down to find your successes, never up.
F. In the example with Janice, our character achieved 5 successes with a roll of 20.
3. Social Skill Contests and Challenges
A. Social Skills, such as persuasion and intimidate, are powerful tools with the right character using them.
B. Mundane social skills will influence characters, they will not allow for actual control over another target though.
4. Combat
A. A maximum of four individuals may attack one individual in a round of combat. • This total includes NPC, PC, and all other entities that may attack in a round.
B. An individual may only attack once per action, and actions that allow a single action to become multiple use the Positive Advanced Action option. • Positive Advanced Action: Roll a second dice, use the better of the two.
C. Powers or effects that would cause the loss of an action, do as stated but any subsequent use of that same power on the same target (in the same combat) causes the target to use a Negative Advanced Action instead. • Negative Advanced Action: Roll a second dice, use the worse of the two.
D. The damage caused by a single attack is limited to the highest of the attack pool’s attribute, skill, or equipment (or relevant supernatural power/power stat). • This damage can not exceed 5 under any circumstance.
E. For effects that end once the victim has been attacked, these attacks must come from a hostile source and not an ally mocking an attack to break the effect.
F. Mental powers and mundane skills can not be used to command a target to commit suicide, including dropping any morality trait that is at 3 or lower.
G. The Defender rule listed in the Mind’s Eye Theater book is in play, but modified as shown below. • An individual may have up to four defenders at any time in combat, and those defenders must be adjacent to the individual. Only two defenders may defend per attack made against the individual. A defender may soak up to two points of damage per attack and attacker, any remaining damage goes through to the protected individual.
5. Dice & Dice Roller
A. For this forum we will be using the Dice Roller provided by Dalines, which is also the same website we are using for character sheets and easy tracking.
B. Dice Rules and Explanations will be coming shortly ...
6. Dark Secrets
The Dark Secret is a custom mechanic that will be implemented into this story, as a form of Negative Consequences and Flaw. Below you will find the function that Dark Secrets serve and how they will work.
A. What is a Dark Secret?
• Dark Secret is a flaw presented in the Old World of Darkness books and the Special Edition Vampire: the Masquerade book. It represents a dark secret that would cause the kindred great humiliation and possible death if ever revealed.
• For our purposes, a Dark Secret represents close to the same thing and can be active in a story or in the background and passive. The Dark Secret must be a plausible story plot that characters can experience!
• Unholy unions between the living and undead • Protection of a dangerous threat against Kindred Society • Deals with Spirits, Demons, and other-worldly elements • Diaberlizing other kindred or experimenting on them • Breaking the Masquerade with a large audience of mortals • Being in one of “those” groups • And so forth …
• Dark Secrets are intended to serve as character driven plots that come from individual characters and have an impact on all characters.
• Dark Secrets will never have a positive effect on the character they belong to, except in special circumstances that occur during game play. A Dark Secret may result in a negative effect mechanically, such as a negative to your challenge pulls.
B. Acquiring and Losing Dark Secrets
• Acquisition of a Dark Secret can occur from the following: • Starting with a bloodline • Negative Consequence of Plot • Natural progression of story.
• Losing a Dark Secret can occur from the following: • Revealing the Secret and suffering the consequences from other characters. • A Dark Secret lifted as a Reward of plot • Praying it goes away or getting a bigger closet (not likely to work … )
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Mister Adrian Sinclair, Lord, Judex, Notary, SHG
Blood Bag
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Post by Adrian Sinclair on Aug 30, 2014 8:28:21 GMT
I'll make the suggestion that we use the dice roller on the character sheet site. It accounts for 10/9/8-again if you like, and records the rolls to the character sheet. The key is that we need to make sure to always put '1' as our pull number, because it's tabletop-based -- meaning entering a pull number of 14 equals 14 die rolls. Instead, just enter 1, and then in your post add your pull number to the result.
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Storyteller & Admin
Offline
Kine
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Post by Admin on Aug 30, 2014 15:57:32 GMT
Good suggestion, I will do that now.
I have a dice roller on here we could use but it does not account for the 10-9-8 rules. Good catch and i'll put that up as the official dice tool for the thread!
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